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> A. I'm using photons to allow light to be reflected off an object.
> However I don't seem to be able to get a perfectly straight beam of
> light. The image below is a 16u x 16u grid. The spotlight is 72u from
> the top of the grid and then is masked by the red 'turret' at the top in
> order to thin it down. This does an OK job, but as the light reflects of
> more and more objects, the wider the beam gets. Is there any way to stop
> it getting wider?
This is probably an inaccuracy in the photon mapping. Use more photons
and it will probably reduce the effect. (And the render speed!!)
> B. Once the light reflects off the first object it starts to interact
> with the media as I'd expect (the glow) however before it hits that
> first object, there is no glow! How do I get the glow on the first part
> of the beam? One solution I had was to start the beam to the left of the
> masking turret and fit a mirror into the mask, but surely there's a
> better way?
Hmm... can't help you there I'm afraid. :-(
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